AI Insights · Timothy · January 2022
Top 5 Third Person Games in Italy: Q4 2021 Performance
Explore the performance trends of the top 5 third person games on a unified platform in Italy during Q4 2021, highlighting weekly downloads, revenue, and active users.
In Q4 2021, the top 5 third-person games in Italy showcased diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
PUBG MOBILE
Throughout the quarter, PUBG MOBILE experienced fluctuations in weekly revenue, peaking at approximately $165K in late December. The game saw a steady range of weekly downloads, with a high of around 18.6K in late September and a low of 9.5K in late November. Weekly active users varied from around 135K to 175K, with a significant increase towards the end of December.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch showed notable revenue peaks of $161K in early November and $146K in mid-December. Weekly downloads remained relatively stable, ranging from 5.8K to 11K. The game's weekly active users saw a gradual increase, reaching a high of 124K by the end of December.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS experienced a significant spike in weekly revenue, hitting $249K in the final week of December. Weekly downloads showed a positive trend, moving from around 3.8K in late September to 13.9K by the end of December. Active users also increased, peaking at approximately 173K in late December.
Free Fire
Free Fire maintained a consistent revenue stream, with a peak of $75K in late December. Weekly downloads fluctuated, starting at 40K in late September and ending at around 12K in late December. The game’s active user base was robust, ranging from 328K to 499K throughout the quarter, with a notable increase towards the end of December.
Guns of Glory: Lost Island
Guns of Glory: Lost Island saw stable revenue performance, peaking at approximately $51K in early October. Weekly downloads were relatively low but saw a gradual increase, peaking at 1.6K in late December. The game's active users fluctuated between 9K and 14K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.